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Today’s Penny Arcade comic and news post focus on Torchlight‘s clever innovation in inventory; giving all characters a backpack-wearing wolf or lynx for a pet. The pet fights for you, can be outfitted with equipment and spells, and is a fairly effective tank, but perhaps most useful is its backpack, which is huge; identical in size to your character’s. Better yet, the pet can journey back to the surface and sell anything you give it, while you continue battling in the dungeons. The selling trip takes some time, longer the deeper you are in the dungeon, and you lose the tanking benefit of the pet while it’s gone, but when it comes to the moral victory of saving a trip to town, this is a great innovation.
Is the Diablo 3 team thinking of anything along these lines? Not yet, at least according to what Jay Wilson told us in our exclusive interview a few weeks ago:
Diii.net: How will we sell items easily in town, since there are no more town portals? How do you pop back quickly and easily without slowing down the gameplay?
Jay Wilson: Waypoints are a little bit more frequent and your bag space is a little bit bigger.Diii.net: It’s going to be Diablo 2 in style? There won’t be pets you can send back, or NPC merchants out in the wild, or any other odd features?
Jay Wilson: No.
This might yet change, of course, but at this point the D3 team seems not real interested in innovation or newness in their inventory management plans. That by itself isn’t horrible, but consider that they are not going to include Town Portals in the game. Their reasons for removing TPs are sound; they want to add strategy and danger to combat, and make players stick it out in battle, rather than vanishing back to town any time things get sticky. That’s fine, in theory, but it seems like a good way to make item sales and inventory management very inconvenient. More frequent waypoints or not.
No one enjoys coming up with a full inventory and having to stop in the field and sort out the junk. Left clicking items it to a pet that can sell those items though… that’s nice. Nicer than Dungeon Seige’s pack animal assistant. Hellgate: London‘s method of allowing players to instantly break down items into their (much less bulky) raw components (which were used in crafting) was another clever innovation along these lines. One thing to keep in mind: items in D3 sell for tiny amounts of gold, compared to how much you can accumulate by picking up gold. (There were no NPCs to sell items to in the Blizzcon build, but the item hover info included the sales price, so comparisons could be made). That said, I don’t think that making items so cheap that they’re not really worth the trouble of selling is a great solution to this issue.
So what do you guys think? Should D3 stick to the old school, “you will return to town and run to an NPC merchant,” or would you prefer to see some innovation? NPC merchants in the dungeons, right clicking for instant item converting/sales (perhaps for less gold than you’d receive in town), a pet or pack animal or mercenary with extra inventory and the ability to sell it off, etc?

Richard A. Knaak has a book signing tour throughout various bookstores within Texas to promote his LEGENDS OF DRAGONREALM, and as usual welcomes Warcraft and Diablo fans to come by to say hello and to get their Blizzard novels signed.
I have been pestering Knaak and Jaime Costas (Pocket Books) for ages, and more recently at BlizzCon 2009 and a few weeks ago. The answer remains the same. They won’t spill the beans, confirm nor deny if there are Diablo novels in early discussions. We will have to be patient, but heck I bet everyone shares the sentiment that we need more Diablo novels while we wait for Diablo III to keep our craving to normal levels. Don’t worry, I will continue pestering and torturing them till they shine some hope for us avid readers of the epic-adventures within Sanctuary.
If you live in Texas, check out the following bookstores that might be near you, after the break.

Another day and another batch of Torchlight news and other features.
We’re conducting a podcast/interview with Runic Games’ Max Schaefer this week, and we’re looking for question suggestions about TL or other issues. Drop them into this forum thread if you’ve got something you want asked.
Taking firm hold of the stupidest article yet written about Torchlight is this piece on MMOSite.com, which asserts that Blizzard is going to have to remake Diablo 3 because of Torchlight.
It is rumored that the release of Torchlight will force Diablo 3 to be remade. Blizzard has stopped announcing any new information about Diablo 3, which is within our expectation. A game with most content of Diablo 3 has been open to the public, certainly, it has a bad influence on the popularity and anticipation of Diablo 3 in any way. Blizzard no longer publishes any news about Diablo 3, it seems that Blizzard has made up its mind to reform the game system thoroughly. This way can also relieve Blizzard’s awkward situation in the face of Torchlight.
Do you still remember that the launch of NOX caused a notable impact on Diablo 2 in 2000? Partly similar elements of NOX made sensitive Blizzard modify Diablo 2 for more than one year. How long will it take to remake Diablo 3 completely when Blizzard confronts the clone Torchlight? Maybe players can only have a chance to experience Diablo 3 after 2014. Suppose you marry now, maybe you can play it with your child when it’s officially published. lol…
That bit about Nox is just insane. I remember the game well, and trust me, despite the best efforts of Westwood (they flew webmasters from all the leading Diablo fansites, including our former writer Gaile, out to a Nox launch event in Las Vegas), Nox sunk almost without a ripple. It launched on January 31, 2000, shortly before the Diablo 2 beta began, and caused no delay of any sort to Diablo 2. Nox had no randomization and therefore very little replayability, and there was no co-op multiplayer upon launch.
As for Torchlight and D3… really? TL was released a week ago, and Blizzard has kept on releasing just as much Diablo info during that time as they have since Blizzcon. (Which is to say, not so much.) It’s true that Blizzard might take some inspiration or feature ideas from Torchlight—Bashiok acknowledged as much in a recent forum post—but it’s irresponsible to invent rumors of this nature just for the fun of it.Especially when they are directly contradicted by things like… facts.
Elsewhere, Wired’s Game Life column gives a big thumbs up to Torchlight’s addictive nature.
The latest iGame Radio podcast features an interview with Max Schaefer, Travis Baldree, and Jason Beck of Runic Games.
Finally, GNews points out one benefit of Blizzard’s multi-year development process. Other games and developers have room to sneak in their own games in the same genres. Torchlight is mentioned, of course, but they also mention that the various Starcraft 2 delays have given aid to other RTS titles such as Dawn of War 2: Chaos Rising. Click through to view that game’s not-very-impressive trailer.

Bashiok replied today to a fan impatient for more info on the fifth character class. I’ve inserted a visual aid to help you envision what I think their original design concepts for the 5th character were.
Blizzard Quote: |
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The fifth class was something that was decided early on, but after continuing to work on the game and the other classes it just wasn’t up to standards any longer. So it’s back on the drawing board. We only have one class left to reveal, it’s sort of a major card we can still hold close to the vest. While development doesn’t depend on our plans to reveal it, we definitely aren’t going to tell everyone what it is just because we know what it’s going to be. |
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Bashiok replied to a forum post asking if we’ll have a movable camera angle in Diablo III. Short version; no. Longer version:
Another day’s grab of Torchlight features, since so many of you guys are playing and enjoying it, as evident in our Torchlight forum. (If you think we’re doing a lot of TL news, wait until D3 actually comes out, and we’ve got like 30 news items a day.)
Gearbox, the creators of the newly-released RPG shooter Borderlands, have frequently expressed their admiration for Diablo 2, and talked about how their item system is heavily inspired by the slot machine system of the favorite title of many of us around here. They also included a monster that gives homage to one of the classic D2 bosses, Rakanishu.
The Borderlands version has a name that’s spelled slightly differently, and it’s a flying, fire-breathing demon rather than a squirrely, electified Fallen One, but it’s a nice homage all the same. Best of all, this boss drops a “cracked sash” which, despite the name, is actually a fairly useful item in Borderlands. You can see the Borderlands version of Rakkinishu flying and scorching in this video, at around the 1:40 point.
Thanks to GamerVision for the tip.
Update: In comments Noammr says there’s also a weapon called “Butcher” that has the line, “Ahhh… Fresh meat” in its description. K3wlz!

A new episode of the IncGamers Podcast is online ready for listening.
Enjoy the usual lively banter between the guys as they discuss the week’s news including Modern Warfare 2 leaked video, Amazon pulling MW2 reviews, MW2 third person mode, news on the Splinter Cell Conviction sequel, Molyneux’s picks for most revolutionary games in the past 20 years, Star Wars: The Old Republic and more.
The team also discuss the games they have been playing including Torchlight, RaceOn, Left 4 Dead 2 and Champions Online. Oh! And don’t forget the “Special Needs Post of the Week” and the “Bullshit Story of the Week”. Not to be missed!
Note: If you’re easily offended it’s probably not for you.
Torchlight is proving a particular draw to Diablo players and as an action-rpg with similarities to Diablo 2 and some say 3, it’s no wonder Blizzard have been putting in some time on it too. A post appeared on the Battle.Net forums detailing three interesting features that may transfer well to Diablo 3. They boil down to shared stash, mercenary stash and mercenary trotting off to sell your loot while you carry on playing.
Bashiok, playing cards close to chest again, only confirms that Mercs are in (as already revealed but they are called Followers) and that Blizzard are exploring options for item sharing, account-shared stash being one option. But they’re playing Torchlight and will no doubt be keeping an eye on what those of us who are playing, are most enjoying.

Which of the 7 was your favorite?